Crossing

[!] Submergés

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 6 – 6 No Yes No 1 1/10 1

Level 1

4 AP · range 6–6
  • 51 to 60 (Fire damage)
  • 120 x % damage sustained (2 turns)
  • Reveals all invisible items
  • 6 Teleports to the targeted cell

Critical hit

  • 76 to 90 (Fire damage)
  • 130 x % damage sustained (2 turns)
  • Reveals all invisible items
  • 6 Teleports to the targeted cell