Coral Pincer

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 5 1 – 1 No No No 1/5 0
2 5 1 – 1 No No No 1/5 0
3 5 1 – 1 No No No 1/5 0
4 5 1 – 1 No No No 1/5 0
5 5 1 – 1 No No No 1/5 0

Level 1

5 AP · range 1–1
  • 16 to 20 (Neutral damage)
  • +3 to +4 Damage (5 turns)

Critical hit

  • 31 to 40 (Neutral damage)
  • +5 to +8 Damage (5 turns)

Level 2

5 AP · range 1–1
  • 16 to 20 (Air damage)
  • +3 to +4 Damage (5 turns)

Critical hit

  • 31 to 40 (Air damage)
  • +5 to +8 Damage (5 turns)

Level 3

5 AP · range 1–1
  • 16 to 20 (Water damage)
  • +3 to +4 Damage (5 turns)

Critical hit

  • 31 to 40 (Water damage)
  • +5 to +8 Damage (5 turns)

Level 4

5 AP · range 1–1
  • 16 to 20 (Fire damage)
  • +3 to +4 Damage (5 turns)

Critical hit

  • 31 to 40 (Fire damage)
  • +5 to +8 Damage (5 turns)

Level 5

5 AP · range 1–1
  • 16 to 20 (Earth damage)
  • +3 to +4 Damage (5 turns)

Critical hit

  • 31 to 40 (Earth damage)
  • +5 to +8 Damage (5 turns)