Coral Pincer
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/5 | 0 |
| 2 | 5 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/5 | 0 |
| 3 | 5 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/5 | 0 |
| 4 | 5 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/5 | 0 |
| 5 | 5 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/5 | 0 |
Level 1
5 AP · range 1–1- 16 to 20 (Neutral damage)
- +3 to +4 Damage (5 turns)
Critical hit
- 31 to 40 (Neutral damage)
- +5 to +8 Damage (5 turns)
Level 2
5 AP · range 1–1- 16 to 20 (Air damage)
- +3 to +4 Damage (5 turns)
Critical hit
- 31 to 40 (Air damage)
- +5 to +8 Damage (5 turns)
Level 3
5 AP · range 1–1- 16 to 20 (Water damage)
- +3 to +4 Damage (5 turns)
Critical hit
- 31 to 40 (Water damage)
- +5 to +8 Damage (5 turns)
Level 4
5 AP · range 1–1- 16 to 20 (Fire damage)
- +3 to +4 Damage (5 turns)
Critical hit
- 31 to 40 (Fire damage)
- +5 to +8 Damage (5 turns)
Level 5
5 AP · range 1–1- 16 to 20 (Earth damage)
- +3 to +4 Damage (5 turns)
Critical hit
- 31 to 40 (Earth damage)
- +5 to +8 Damage (5 turns)