Mush Hic

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 6 Yes No Yes 1 1/15 0

Level 1

3 AP · range 1–6
  • 1 to 2 HP (Neutral) lost for every AP used (3 turns)
  • -2 AP (1 turn)
  • -2 MP (1 turn)

Critical hit

  • 1 to 3 HP (Neutral) lost for every AP used (6 turns)
  • -4 AP (1 turn)
  • -4 MP (1 turn)