Test

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 3 – 8 Yes No Yes 6 1/20 0

Level 1

3 AP · range 3–8
  • 61 to 80 (Water steal) (4 turns)
  • -41 to -50 Damage (4 turns)
  • -101 to -120 Power (4 turns)
  • Turn cancelled (1 turn)
  • +841% % Critical Hits on the spell (4 turns)
  • +839 Reduces 's AP cost by (4 turns)

Critical hit

  • 91 to 120 (Water steal) (5 turns)
  • -61 to -75 Damage (4 turns)
  • -151 to -180 Power (4 turns)
  • Turn cancelled (1 turn)
  • +841% % Critical Hits on the spell (4 turns)
  • +839 Reduces 's AP cost by (4 turns)