Elemental Pellet

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 8 Yes Yes No 1 1/25 0
2 3 1 – 8 Yes Yes No 1 1/25 0
3 3 1 – 8 Yes Yes No 1 1/25 0
4 3 1 – 8 Yes Yes No 1 1/25 0
5 3 1 – 8 Yes Yes No 1 1/25 0
6 3 1 – 8 Yes Yes No 1 1/25 0

Level 1

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)

Level 2

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)

Level 3

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)

Level 4

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)

Level 5

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)

Level 6

3 AP · range 1–8
  • 31 to 35 (Air damage) (2 turns)
  • 31 to 35 (Water damage) (2 turns)
  • 31 to 35 (Fire damage) (2 turns)
  • 31 to 35 (Earth damage) (2 turns)

Critical hit

  • 36 to 40 (Air damage) (2 turns)
  • 36 to 40 (Water damage) (2 turns)
  • 36 to 40 (Fire damage) (2 turns)
  • 36 to 40 (Earth damage) (2 turns)