Howling Mass

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 1 Yes Yes No 1 1/20 0
2 3 1 – 1 Yes Yes No 1 1/20 0
3 3 1 – 1 Yes Yes No 1 1/20 0
4 3 1 – 1 Yes Yes No 1 1/20 0
5 3 1 – 1 Yes Yes No 1 1/20 0
6 3 1 – 1 Yes Yes No 1 1/20 0

Level 1

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Level 2

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Level 3

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Level 4

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Level 5

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Level 6

3 AP · range 1–1
  • 3 Pushes back cell(s)
  • 41 to 50 (Air steal)
  • 41 to 50 (Water steal)
  • 41 to 50 (Fire steal)
  • 41 to 50 (Earth steal)
  • -2 Range (2 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)

Critical hit

  • 3 Pushes back cell(s)
  • 51 to 60 (Air steal)
  • 51 to 60 (Water steal)
  • 51 to 60 (Fire steal)
  • 51 to 60 (Earth steal)
  • -2 Range (3 turns)
  • 2 Pushes back cell(s)
  • 42 state (2 turns)
  • 41 state (2 turns)