Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 6 – 8 | Yes | No | Yes | 3 | 2 | — | 1/15 | 69 |
| 2 | 4 | 6 – 8 | Yes | No | Yes | 3 | 2 | — | 1/15 | 122 |
| 3 | 4 | 6 – 8 | Yes | No | Yes | 3 | 2 | — | 1/15 | 162 |
Level 1
4 AP · range 6–8- 19 to 21 (Air steal)
Critical hit
- 23 to 25 (Air steal)
Level 2
4 AP · range 6–8- 24 to 26 (Air steal)
Critical hit
- 28 to 30 (Air steal)
Level 3
4 AP · range 6–8- 29 to 31 (Air steal)
Critical hit
- 33 to 35 (Air steal)