Snowball

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 2 1 – 15 Yes No Yes 4 1 1/15 0
2 2 1 – 15 Yes No Yes 4 1 1/15 0
3 2 1 – 15 Yes No Yes 4 1 1/15 0
4 2 1 – 15 Yes No Yes 4 1 1/15 0
5 2 1 – 15 Yes No Yes 4 1 1/15 0

Level 1

2 AP · range 1–15
  • 440 Removes the effects of
  • -2 to -3 MP (1 turn)
  • -2 AP (3 turns)
  • 151 to 200 (Water damage)
  • 7 state (1 turn)

Critical hit

  • 440 Removes the effects of
  • -2 to -3 MP (2 turns)
  • -2 AP (3 turns)
  • 200 (Water damage)
  • 7 state (1 turn)

Level 2

2 AP · range 1–15
  • 440 Removes the effects of
  • -2 to -3 MP (1 turn)
  • -2 AP (3 turns)
  • 151 to 200 (Water damage)
  • 7 state (1 turn)

Critical hit

  • 440 Removes the effects of
  • -2 to -3 MP (2 turns)
  • -2 AP (3 turns)
  • 200 (Water damage)
  • 7 state (1 turn)

Level 3

2 AP · range 1–15
  • 440 Removes the effects of
  • -2 to -3 MP (1 turn)
  • -2 AP (4 turns)
  • 151 to 200 (Water damage)
  • 7 state (1 turn)

Critical hit

  • 440 Removes the effects of
  • -2 to -3 MP (2 turns)
  • -2 AP (4 turns)
  • 200 (Water damage)
  • 7 state (1 turn)

Level 4

2 AP · range 1–15
  • 440 Removes the effects of
  • -2 to -3 MP (1 turn)
  • -2 AP (4 turns)
  • 151 to 200 (Water damage)
  • 7 state (1 turn)

Critical hit

  • 440 Removes the effects of
  • -2 to -3 MP (2 turns)
  • -2 AP (4 turns)
  • 200 (Water damage)
  • 7 state (1 turn)

Level 5

2 AP · range 1–15
  • 440 Removes the effects of
  • -2 to -3 MP (1 turn)
  • -2 AP (5 turns)
  • 151 to 200 (Water damage)
  • 7 state (1 turn)

Critical hit

  • 440 Removes the effects of
  • -2 to -3 MP (2 turns)
  • -2 AP (5 turns)
  • 200 (Water damage)
  • 7 state (1 turn)