Snowball
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 1 – 15 | Yes | No | Yes | 4 | 1 | — | 1/15 | 0 |
| 2 | 2 | 1 – 15 | Yes | No | Yes | 4 | 1 | — | 1/15 | 0 |
| 3 | 2 | 1 – 15 | Yes | No | Yes | 4 | 1 | — | 1/15 | 0 |
| 4 | 2 | 1 – 15 | Yes | No | Yes | 4 | 1 | — | 1/15 | 0 |
| 5 | 2 | 1 – 15 | Yes | No | Yes | 4 | 1 | — | 1/15 | 0 |
Level 1
2 AP · range 1–15- 440 Removes the effects of
- -2 to -3 MP (1 turn)
- -2 AP (3 turns)
- 151 to 200 (Water damage)
- 7 state (1 turn)
Critical hit
- 440 Removes the effects of
- -2 to -3 MP (2 turns)
- -2 AP (3 turns)
- 200 (Water damage)
- 7 state (1 turn)
Level 2
2 AP · range 1–15- 440 Removes the effects of
- -2 to -3 MP (1 turn)
- -2 AP (3 turns)
- 151 to 200 (Water damage)
- 7 state (1 turn)
Critical hit
- 440 Removes the effects of
- -2 to -3 MP (2 turns)
- -2 AP (3 turns)
- 200 (Water damage)
- 7 state (1 turn)
Level 3
2 AP · range 1–15- 440 Removes the effects of
- -2 to -3 MP (1 turn)
- -2 AP (4 turns)
- 151 to 200 (Water damage)
- 7 state (1 turn)
Critical hit
- 440 Removes the effects of
- -2 to -3 MP (2 turns)
- -2 AP (4 turns)
- 200 (Water damage)
- 7 state (1 turn)
Level 4
2 AP · range 1–15- 440 Removes the effects of
- -2 to -3 MP (1 turn)
- -2 AP (4 turns)
- 151 to 200 (Water damage)
- 7 state (1 turn)
Critical hit
- 440 Removes the effects of
- -2 to -3 MP (2 turns)
- -2 AP (4 turns)
- 200 (Water damage)
- 7 state (1 turn)
Level 5
2 AP · range 1–15- 440 Removes the effects of
- -2 to -3 MP (1 turn)
- -2 AP (5 turns)
- 151 to 200 (Water damage)
- 7 state (1 turn)
Critical hit
- 440 Removes the effects of
- -2 to -3 MP (2 turns)
- -2 AP (5 turns)
- 200 (Water damage)
- 7 state (1 turn)