It's All Wet
[!] _VRAC
Stops the player from teleporting.
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 3 – 63 | Yes | Yes | No | 1 | ∞ | — | 1/5 | 0 |
| 2 | 5 | 3 – 63 | Yes | Yes | No | 1 | ∞ | — | 1/5 | 0 |
Level 1
5 AP · range 3–63- 26 to 50 (Water damage)
- 3 Pushes back cell(s)
- 7 state (1 turn)
- 13 to 25 (Water damage)
Critical hit
- 50 (Water damage)
- 3 Pushes back cell(s)
- 7 state (1 turn)
- 25 (Water damage)
Level 2
5 AP · range 3–63- 76 to 150 (Water damage)
- 3 Pushes back cell(s)
- 7 state (1 turn)
- 41 to 75 (Water damage)
Critical hit
- 150 (Water damage)
- 3 Pushes back cell(s)
- 7 state (1 turn)
- 75 (Water damage)