Tanning

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 6 0 – 0 No No No 3 1/15 1
2 6 0 – 0 No No No 3 1/15 1
3 6 0 – 0 No No No 3 1/15 1
4 6 0 – 0 No No No 3 1/15 1
5 6 0 – 0 No No No 3 1/15 1

Level 1

6 AP · range 0–0
  • 50 (HP restored) (1 turn)
  • +2 MP (1 turn)
  • +50 Damage (1 turn)
  • +6 AP (1 turn)
  • +50% % Critical (1 turn)

Critical hit

  • 100 (HP restored) (1 turn)
  • +4 MP (1 turn)
  • +100 Damage (1 turn)
  • +12 AP (1 turn)
  • +50% % Critical (2 turns)

Level 2

6 AP · range 0–0
  • 50 (HP restored) (1 turn)
  • +2 MP (1 turn)
  • +50 Damage (1 turn)
  • +6 AP (1 turn)
  • +50% % Critical (1 turn)

Critical hit

  • 100 (HP restored) (1 turn)
  • +4 MP (1 turn)
  • +100 Damage (1 turn)
  • +12 AP (1 turn)
  • +50% % Critical (2 turns)

Level 3

6 AP · range 0–0
  • 50 (HP restored) (1 turn)
  • +2 MP (1 turn)
  • +50 Damage (1 turn)
  • +6 AP (1 turn)
  • +50% % Critical (1 turn)

Critical hit

  • 100 (HP restored) (1 turn)
  • +4 MP (1 turn)
  • +100 Damage (1 turn)
  • +12 AP (1 turn)
  • +50% % Critical (2 turns)

Level 4

6 AP · range 0–0
  • 50 (HP restored) (1 turn)
  • +2 MP (1 turn)
  • +50 Damage (1 turn)
  • +6 AP (1 turn)
  • +50% % Critical (1 turn)

Critical hit

  • 100 (HP restored) (1 turn)
  • +4 MP (1 turn)
  • +100 Damage (1 turn)
  • +12 AP (1 turn)
  • +50% % Critical (2 turns)

Level 5

6 AP · range 0–0
  • 50 (HP restored) (1 turn)
  • +2 MP (1 turn)
  • +50 Damage (1 turn)
  • +6 AP (1 turn)
  • +50% % Critical (1 turn)

Critical hit

  • 100 (HP restored) (1 turn)
  • +4 MP (1 turn)
  • +100 Damage (1 turn)
  • +12 AP (1 turn)
  • +50% % Critical (2 turns)