Tanning
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 2 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 3 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 4 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 5 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
Level 1
6 AP · range 0–0- 50 (HP restored) (1 turn)
- +2 MP (1 turn)
- +50 Damage (1 turn)
- +6 AP (1 turn)
- +50% % Critical (1 turn)
Critical hit
- 100 (HP restored) (1 turn)
- +4 MP (1 turn)
- +100 Damage (1 turn)
- +12 AP (1 turn)
- +50% % Critical (2 turns)
Level 2
6 AP · range 0–0- 50 (HP restored) (1 turn)
- +2 MP (1 turn)
- +50 Damage (1 turn)
- +6 AP (1 turn)
- +50% % Critical (1 turn)
Critical hit
- 100 (HP restored) (1 turn)
- +4 MP (1 turn)
- +100 Damage (1 turn)
- +12 AP (1 turn)
- +50% % Critical (2 turns)
Level 3
6 AP · range 0–0- 50 (HP restored) (1 turn)
- +2 MP (1 turn)
- +50 Damage (1 turn)
- +6 AP (1 turn)
- +50% % Critical (1 turn)
Critical hit
- 100 (HP restored) (1 turn)
- +4 MP (1 turn)
- +100 Damage (1 turn)
- +12 AP (1 turn)
- +50% % Critical (2 turns)
Level 4
6 AP · range 0–0- 50 (HP restored) (1 turn)
- +2 MP (1 turn)
- +50 Damage (1 turn)
- +6 AP (1 turn)
- +50% % Critical (1 turn)
Critical hit
- 100 (HP restored) (1 turn)
- +4 MP (1 turn)
- +100 Damage (1 turn)
- +12 AP (1 turn)
- +50% % Critical (2 turns)
Level 5
6 AP · range 0–0- 50 (HP restored) (1 turn)
- +2 MP (1 turn)
- +50 Damage (1 turn)
- +6 AP (1 turn)
- +50% % Critical (1 turn)
Critical hit
- 100 (HP restored) (1 turn)
- +4 MP (1 turn)
- +100 Damage (1 turn)
- +12 AP (1 turn)
- +50% % Critical (2 turns)