Pinching
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 3 – 5 | Yes | Yes | Yes | ∞ | 1 | — | 1/15 | 1 |
| 2 | 6 | 3 – 5 | Yes | Yes | Yes | ∞ | 1 | — | 1/15 | 1 |
| 3 | 6 | 3 – 5 | Yes | Yes | Yes | ∞ | 1 | — | 1/15 | 1 |
| 4 | 6 | 3 – 5 | Yes | Yes | Yes | ∞ | 1 | — | 1/15 | 1 |
| 5 | 6 | 3 – 5 | Yes | Yes | Yes | ∞ | 1 | — | 1/15 | 1 |
Level 1
6 AP · range 3–5- 10% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Critical hit
- 20% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Level 2
6 AP · range 3–5- 10% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Critical hit
- 20% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Level 3
6 AP · range 3–5- 10% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Critical hit
- 20% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Level 4
6 AP · range 3–5- 10% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Critical hit
- 20% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Level 5
6 AP · range 3–5- 10% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)
Critical hit
- 20% % of attacker's missing HP (Air damage)
- 4 Attracts cell(s)