Groomit's Judgement
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 – 15 | Yes | No | No | ∞ | ∞ | 5 | 1/20 | 1 |
| 2 | 3 | 1 – 15 | Yes | No | No | ∞ | ∞ | 5 | 1/20 | 1 |
| 3 | 3 | 1 – 15 | Yes | No | No | ∞ | ∞ | 5 | 1/20 | 1 |
| 4 | 3 | 1 – 15 | Yes | No | No | ∞ | ∞ | 5 | 1/20 | 1 |
| 5 | 3 | 1 – 15 | Yes | No | No | ∞ | ∞ | 5 | 1/20 | 1 |
Level 1
3 AP · range 1–15- -50% % Fire Resistance (4 turns)
- -50% % Earth Resistance (4 turns)
- 100 (Fire damage)
- 100 (Earth damage)
- 1 to 10 HP (Fire) lost for every AP used (4 turns)
Critical hit
- -75% % Fire Resistance (4 turns)
- -75% % Earth Resistance (4 turns)
- 125 (Fire damage)
- 125 (Earth damage)
- 1 to 12 HP (Fire) lost for every AP used (4 turns)
Level 2
3 AP · range 1–15- -50% % Fire Resistance (4 turns)
- -50% % Earth Resistance (4 turns)
- 100 (Fire damage)
- 100 (Earth damage)
- 1 to 10 HP (Fire) lost for every AP used (4 turns)
Critical hit
- -75% % Fire Resistance (4 turns)
- -75% % Earth Resistance (4 turns)
- 125 (Fire damage)
- 125 (Earth damage)
- 1 to 12 HP (Fire) lost for every AP used (4 turns)
Level 3
3 AP · range 1–15- -50% % Fire Resistance (4 turns)
- -50% % Earth Resistance (4 turns)
- 100 (Fire damage)
- 100 (Earth damage)
- 1 to 10 HP (Fire) lost for every AP used (4 turns)
Critical hit
- -75% % Fire Resistance (4 turns)
- -75% % Earth Resistance (4 turns)
- 125 (Fire damage)
- 125 (Earth damage)
- 1 to 12 HP (Fire) lost for every AP used (4 turns)
Level 4
3 AP · range 1–15- -50% % Fire Resistance (4 turns)
- -50% % Earth Resistance (4 turns)
- 100 (Fire damage)
- 100 (Earth damage)
- 1 to 10 HP (Fire) lost for every AP used (4 turns)
Critical hit
- -75% % Fire Resistance (4 turns)
- -75% % Earth Resistance (4 turns)
- 125 (Fire damage)
- 125 (Earth damage)
- 1 to 12 HP (Fire) lost for every AP used (4 turns)
Level 5
3 AP · range 1–15- -50% % Fire Resistance (4 turns)
- -50% % Earth Resistance (4 turns)
- 100 (Fire damage)
- 100 (Earth damage)
- 1 to 10 HP (Fire) lost for every AP used (4 turns)
Critical hit
- -75% % Fire Resistance (4 turns)
- -75% % Earth Resistance (4 turns)
- 125 (Fire damage)
- 125 (Earth damage)
- 1 to 12 HP (Fire) lost for every AP used (4 turns)