Wound Clock
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 1 – 3 | Yes | Yes | No | ∞ | 2 | — | 1/15 | 80 |
| 2 | 5 | 1 – 3 | Yes | Yes | No | ∞ | 2 | — | 1/15 | 80 |
| 3 | 5 | 1 – 3 | Yes | Yes | No | ∞ | 2 | — | 1/15 | 80 |
| 4 | 5 | 1 – 3 | Yes | Yes | No | ∞ | 2 | — | 1/15 | 80 |
| 5 | 5 | 1 – 3 | Yes | Yes | No | ∞ | 2 | — | 1/15 | 80 |
Level 1
5 AP · range 1–3- 21 to 25 (Water damage)
- 1 Steals AP
Critical hit
- 26 to 30 (Water damage)
- 1 Steals AP
Level 2
5 AP · range 1–3- 24 to 28 (Water damage)
- 1 Steals AP
Critical hit
- 29 to 33 (Water damage)
- 1 Steals AP
Level 3
5 AP · range 1–3- 27 to 31 (Water damage)
- 1 Steals AP
Critical hit
- 30 to 34 (Water damage)
- 1 Steals AP
Level 4
5 AP · range 1–3- 27 to 31 (Water damage)
- 1 Steals AP
Critical hit
- 30 to 34 (Water damage)
- 1 Steals AP
Level 5
5 AP · range 1–3- 31 to 35 (Water damage)
- 1 Steals AP
- No additional effects
- +1 AP
Critical hit
- 36 to 40 (Water damage)
- 1 Steals AP
- No additional effects
- +1 AP