Handcuffing

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 1 – 8 Yes Yes Yes 1 1/5 0
2 4 1 – 8 Yes Yes Yes 1 1/5 0
3 4 1 – 8 Yes Yes Yes 1 1/5 0
4 4 1 – 8 Yes Yes Yes 1 1/5 0
5 4 1 – 8 Yes Yes Yes 1 1/5 0

Level 1

4 AP · range 1–8
  • -25 AP Parry (4 turns)
  • 31 to 45 (Fire damage)

Critical hit

  • -100 AP Parry (4 turns)
  • 61 to 75 (Fire damage)

Level 2

4 AP · range 1–8
  • -25 AP Parry (4 turns)
  • 31 to 45 (Fire damage)

Critical hit

  • -100 AP Parry (4 turns)
  • 61 to 75 (Fire damage)

Level 3

4 AP · range 1–8
  • -25 AP Parry (4 turns)
  • 31 to 45 (Fire damage)

Critical hit

  • -100 AP Parry (4 turns)
  • 61 to 75 (Fire damage)

Level 4

4 AP · range 1–8
  • -25 AP Parry (4 turns)
  • 31 to 45 (Fire damage)

Critical hit

  • -100 AP Parry (4 turns)
  • 61 to 75 (Fire damage)

Level 5

4 AP · range 1–8
  • -25 AP Parry (4 turns)
  • 31 to 45 (Fire damage)

Critical hit

  • -100 AP Parry (4 turns)
  • 61 to 75 (Fire damage)