Furvour

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 2 1 – 1 No No No 4 1/5 0
2 2 1 – 1 No No No 4 1/5 0
3 2 1 – 1 No No No 4 1/5 0
4 2 1 – 1 No No No 4 1/5 0
5 2 1 – 1 No No No 4 1/5 0

Level 1

2 AP · range 1–1
  • 16 to 20 (HP restored) (4 turns)
  • +21 to +30% % Earth Resistance (4 turns)

Critical hit

  • 31 to 40 (HP restored) (4 turns)
  • +41 to +55% % Earth Resistance (4 turns)

Level 2

2 AP · range 1–1
  • 16 to 20 (HP restored) (4 turns)
  • +23 to +32% % Earth Resistance (4 turns)

Critical hit

  • 31 to 40 (HP restored) (4 turns)
  • +43 to +57% % Earth Resistance (4 turns)

Level 3

2 AP · range 1–1
  • 16 to 20 (HP restored) (4 turns)
  • +25 to +34% % Earth Resistance (4 turns)

Critical hit

  • 31 to 40 (HP restored) (4 turns)
  • +45 to +59% % Earth Resistance (4 turns)

Level 4

2 AP · range 1–1
  • 16 to 20 (HP restored) (4 turns)
  • +27 to +36% % Earth Resistance (4 turns)

Critical hit

  • 31 to 40 (HP restored) (4 turns)
  • +47 to +61% % Earth Resistance (4 turns)

Level 5

2 AP · range 1–1
  • 16 to 20 (HP restored) (4 turns)
  • +29 to +38% % Earth Resistance (4 turns)

Critical hit

  • 31 to 40 (HP restored) (4 turns)
  • +49 to +63% % Earth Resistance (4 turns)