Teerts Hammer

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 1 – 1 No No No 1 1/10 0
2 4 1 – 1 No No No 1 1/10 0
3 4 1 – 1 No No No 1 1/10 0
4 4 1 – 1 No No No 1 1/10 0
5 4 1 – 1 No No No 1 1/10 0

Level 1

4 AP · range 1–1
  • 11 to 15 (Air damage)
  • 4 Pushes back cell(s)

Critical hit

  • 11 to 15 (Air damage)
  • 18 state (2 turns)
  • 18 Removes the state (2 turns)
  • 11 to 20 (Water steal) (2 turns)
  • 975 Changes appearance (2 turns)
  • Dispels magic effects (2 turns)
  • 4 Pushes back cell(s)

Level 2

4 AP · range 1–1
  • 11 to 15 (Air damage)
  • 4 Pushes back cell(s)

Critical hit

  • 11 to 15 (Air damage)
  • 18 state (2 turns)
  • 18 Removes the state (2 turns)
  • 11 to 20 (Water steal) (2 turns)
  • 975 Changes appearance (2 turns)
  • Dispels magic effects (2 turns)
  • 4 Pushes back cell(s)

Level 3

4 AP · range 1–1
  • 11 to 15 (Air damage)
  • 4 Pushes back cell(s)

Critical hit

  • 11 to 15 (Air damage)
  • 18 state (2 turns)
  • 18 Removes the state (2 turns)
  • 11 to 20 (Water steal) (2 turns)
  • 975 Changes appearance (2 turns)
  • Dispels magic effects (2 turns)
  • 4 Pushes back cell(s)

Level 4

4 AP · range 1–1
  • 11 to 15 (Air damage)
  • 4 Pushes back cell(s)

Critical hit

  • 11 to 15 (Air damage)
  • 18 state (2 turns)
  • 18 Removes the state (2 turns)
  • 11 to 20 (Water steal) (2 turns)
  • 975 Changes appearance (2 turns)
  • Dispels magic effects (2 turns)
  • 4 Pushes back cell(s)

Level 5

4 AP · range 1–1
  • 11 to 15 (Air damage)
  • 4 Pushes back cell(s)

Critical hit

  • 11 to 15 (Air damage)
  • 18 state (2 turns)
  • 18 Removes the state (2 turns)
  • 11 to 20 (Water steal) (2 turns)
  • 975 Changes appearance (2 turns)
  • Dispels magic effects (2 turns)
  • 4 Pushes back cell(s)