Start As You Mean to Go On

Level 1

Step 1 — Position Yourself on the Map

Level 1

Welcome to the guided tutorial. To position your character, left-click on the spaces around it. If you click a space some distance from your character, it will run, otherwise it will walk.

Objectives

  • Objectif libre Objectif libre

Step 2 — Speak to a character

Level 1

Objectives

  • Parler à un PNJ Parler à Ganymede

Rewards

Step 3 — Equip an Item

Level 1

Open the {ui,bannerMenu,gd_btnUis|uriName|btn_bag,1::inventory}. Move the {ui,storage,grid|objectGID|10785,1::ring} to the {ui,storage,slot_2,2::ring slot}. You can also equip it by double-clicking on the {ui,storage,grid|objectGID|10785,1::ring}.

Objectives

  • Objectif libre Objectif libre

Step 4 — Change Maps

Level 1

To change maps, move your cursor to the {transition,35651584,0,520,0,0::edge of the screen} and left-click when the arrow appears.

Objectives

  • Découvrir une carte Découvrir la carte 152306688

Step 5 — Start a Fight

Level 1

Objectives

  • Objectif libre Objectif libre

Step 6 — Choose Your Starting Position

Level 1

Left-click on a red cell to choose your starting position and then click on the {ui,banner,btn_readyOrSkip::Ready button} to start the fight.

Objectives

  • Objectif libre Objectif libre

Rewards

Step 7 — Position Yourself During a Fight

Level 1

Your character uses {ui,banner,lbl_pm,2::Movement Points} (MP) to move. Moving 1 cell costs 1 MP. Move your character by left-clicking on a cell. You get your {ui,banner,lbl_pm,2::MP} back at the start of your next turn.

Objectives

  • Objectif libre Objectif libre

Rewards

Step 8 — Use a Spell

Level 1

Select {ui,bannerActionBar,gd_spellitemotes|slot|1,4::a spell} and click on the target. The Range of the spell is indicated by blue cells. Spells require {ui,banner,lbl_pa,4::Action Points} (AP) to be cast. You'll get them back at the start of your next turn.

Objectives

  • Objectif libre Objectif libre

Rewards

Step 9 — End of Turn

Level 1

Objectives

  • Objectif libre Objectif libre

Rewards

Step 10 — Win the Fight

Level 1

Objectives

  • Vaincre des monstres (un combat) Vaincre 1 × Celestial Globe

Rewards

Step 11 — Start a Quest

Level 1

Objectives

  • Retourner voir un PNJ Parler à Ganymede

Rewards

Step 12 — Defeat the Monster

Level 1

To continue your quest, move to the {transition,35652610,2,700,1,0::next room} and start a fight with {monster,2781::the monster}.

Objectives

  • Objectif libre Objectif libre

Rewards

Step 13 — Finish Your Training

Level 1

Objectives

  • Parler à un PNJ Parler à Ganymede

Step 14 — Equip Your Items

Level 1

Open the {ui,bannerMenu,gd_btnUis|uriName|btn_bag,1::inventory} and equip the items you have won. Wearing multiple items in a single set will give your character additional bonuses.

Objectives

  • Objectif libre Objectif libre

Step 15 — Finish the Fight

Level 1

Win the fight Turns now have a limited duration, so be careful. The {ui,banner,pb_time,4::remaining time gauge} shows how much time you have left before your turn ends.

Objectives

  • Vaincre des monstres (un combat) Vaincre 1 × Celestial Gobball