State of Shock

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 2 3 – 20 Yes No Yes 2 1 1/15 1
2 2 3 – 20 Yes No Yes 2 1 1/15 1
3 2 3 – 20 Yes No Yes 2 1 1/15 1
4 2 3 – 20 Yes No Yes 2 1 1/15 1
5 2 3 – 20 Yes No Yes 2 1 1/15 1

Level 1

2 AP · range 3–20
  • 81 to 100 (Earth damage)
  • -4 Range (2 turns)
  • -2 to -3 MP (2 turns)
  • 7 state (1 turn)
  • -3 to -4 AP (1 turn)

Critical hit

  • 120 (Earth damage)
  • -5 Range (2 turns)
  • -3 MP (2 turns)
  • 7 state (1 turn)
  • -4 AP (1 turn)

Level 2

2 AP · range 3–20
  • 81 to 100 (Earth damage)
  • -4 Range (2 turns)
  • -2 to -3 MP (2 turns)
  • 7 state (1 turn)
  • -3 to -4 AP (1 turn)

Critical hit

  • 120 (Earth damage)
  • -5 Range (2 turns)
  • -3 MP (2 turns)
  • 7 state (1 turn)
  • -4 AP (1 turn)

Level 3

2 AP · range 3–20
  • 81 to 100 (Earth damage)
  • -4 Range (2 turns)
  • -2 to -3 MP (2 turns)
  • 7 state (1 turn)
  • -3 to -4 AP (1 turn)

Critical hit

  • 120 (Earth damage)
  • -5 Range (2 turns)
  • -3 MP (2 turns)
  • 7 state (1 turn)
  • -4 AP (1 turn)

Level 4

2 AP · range 3–20
  • 81 to 100 (Earth damage)
  • -4 Range (2 turns)
  • -2 to -3 MP (2 turns)
  • 7 state (1 turn)
  • -3 to -4 AP (1 turn)

Critical hit

  • 120 (Earth damage)
  • -5 Range (2 turns)
  • -3 MP (2 turns)
  • 7 state (1 turn)
  • -4 AP (1 turn)

Level 5

2 AP · range 3–20
  • 81 to 100 (Earth damage)
  • -4 Range (2 turns)
  • -2 to -3 MP (2 turns)
  • 7 state (1 turn)
  • -3 to -4 AP (1 turn)

Critical hit

  • 120 (Earth damage)
  • -5 Range (2 turns)
  • -3 MP (2 turns)
  • 7 state (1 turn)
  • -4 AP (1 turn)