Bad Timing

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 5 1 – 14 No Yes Yes 2 1 1/20 0

Level 1

5 AP · range 1–14
  • 71 to 90 (Earth damage)
  • 7% % of attacker's missing HP (Water damage)
  • Teleports the target to the cell where they started their turn

Critical hit

  • 91 to 110 (Earth damage)
  • 10% % of attacker's missing HP (Water damage)
  • Teleports the target to the cell where they started their turn