Bad Timing
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 1 – 14 | No | Yes | Yes | 2 | 1 | — | 1/20 | 0 |
Level 1
5 AP · range 1–14- 71 to 90 (Earth damage)
- 7% % of attacker's missing HP (Water damage)
- Teleports the target to the cell where they started their turn
Critical hit
- 91 to 110 (Earth damage)
- 10% % of attacker's missing HP (Water damage)
- Teleports the target to the cell where they started their turn