Kick-a-Sled

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 1 – 6 Yes Yes No 1 1/5 0
2 4 1 – 6 Yes Yes No 1 1/5 0
3 4 1 – 6 Yes Yes No 1 1/5 0
4 4 1 – 6 Yes Yes No 1 1/5 0
5 4 1 – 6 Yes Yes No 1 1/5 0

Level 1

4 AP · range 1–6
  • 6 Teleports to the targeted cell (1 turn)
  • -1 MP (3 turns)
  • 11 to 30 (Neutral damage)
  • 8 Pushes back cell(s)

Critical hit

  • 6 Teleports to the targeted cell (1 turn)
  • -2 MP (3 turns)
  • 12 to 50 (Neutral damage)
  • 10 Pushes back cell(s)

Level 2

4 AP · range 1–6
  • 6 Teleports to the targeted cell (1 turn)
  • -1 MP (3 turns)
  • 11 to 30 (Neutral damage)
  • 8 Pushes back cell(s)

Critical hit

  • 6 Teleports to the targeted cell (1 turn)
  • -2 MP (3 turns)
  • 12 to 50 (Neutral damage)
  • 10 Pushes back cell(s)

Level 3

4 AP · range 1–6
  • 6 Teleports to the targeted cell (1 turn)
  • -1 MP (3 turns)
  • 11 to 30 (Neutral damage)
  • 8 Pushes back cell(s)

Critical hit

  • 6 Teleports to the targeted cell (1 turn)
  • -2 MP (3 turns)
  • 12 to 50 (Neutral damage)
  • 10 Pushes back cell(s)

Level 4

4 AP · range 1–6
  • 6 Teleports to the targeted cell (1 turn)
  • -1 MP (3 turns)
  • 11 to 30 (Neutral damage)
  • 8 Pushes back cell(s)

Critical hit

  • 6 Teleports to the targeted cell (1 turn)
  • -2 MP (3 turns)
  • 12 to 50 (Neutral damage)
  • 10 Pushes back cell(s)

Level 5

4 AP · range 1–6
  • 6 Teleports to the targeted cell (1 turn)
  • -1 MP (3 turns)
  • 11 to 30 (Neutral damage)
  • 8 Pushes back cell(s)

Critical hit

  • 6 Teleports to the targeted cell (1 turn)
  • -2 MP (3 turns)
  • 12 to 50 (Neutral damage)
  • 10 Pushes back cell(s)